How Raid: Shadow Legends Became YouTube’s Most Famous Sponsor
By INFLUENCE · Published October 19, 2026 · 9 min read
Raid: Shadow Legends became YouTube’s most famous sponsor by buying a huge number of one-off integrations across hundreds of creators, so often that “this video is sponsored by Raid: Shadow Legends” turned into a meme. The meme made it even more famous. The real lesson is about scale and breadth, and about what happens when creators are allowed to joke about who’s paying them.
INFLUENCE prices creator campaigns a lot like media, so Raid’s approach is one we’ve studied closely. We’re not connected to Plarium, and the figures below come from public third-party data. Whatever you think of Raid’s ads, few games have bought creator attention as systematically. Here’s what the numbers say, why it worked, and what’s worth copying (and what isn’t). For broader context, see our guide to gaming influencer marketing.
How much did Raid: Shadow Legends spend on YouTubers?
A lot, spread very wide. The best public snapshot comes from creator analytics firm BuzzGuru, which tracked Raid’s YouTube sponsorships over six months in the second half of 2021. (Game World Observer)
| What BuzzGuru tracked (July–December 2021) | Number |
|---|---|
| Estimated spend on YouTube creators | About $8.66 million |
| YouTube’s share of Raid’s influencer budget | 94% |
| Views on sponsored videos | About 443 million |
| Effective CPM (cost per 1,000 views) | About $19.55 |
| Share of Raid mentions that were sponsored | 81.8% of about 5,330 |
| Average paid per sponsored video | About $4,190 |
| Average paid to U.S. creators | About $11,800 |
| Average creator size | About 734,000 subscribers, mostly gaming |
| Creators who made only one sponsored video | 68.4% |
These are third-party estimates for one six-month window, not Plarium’s own figures. But they show the strategy clearly: lots of mid-to-large gaming creators, mostly one video each, nearly all on YouTube.
That last row is the interesting one. More than two-thirds of creators did a single video. Raid wasn’t building a few long partnerships. It was buying reach across as many different audiences as possible.
Buying hundreds of one-off integrations is a huge operational job: outreach, contracts, scripts, approvals and payments for every channel. INFLUENCE handles that at scale, so you can run a broad, many-creator campaign without building a team the size of Plarium’s to manage it.
Why did Raid work with so many creators?
Because breadth is how you reach people who’d never search for your game. A mobile RPG isn’t something most people go looking for. Raid went to where people already were: gaming channels, yes, but also history, science, comedy and commentary channels.
There’s a numbers reason too. Mobile RPGs make money from a small share of players who stick around and spend. So the game needs a lot of installs to find those players. Hundreds of creators, each with a different audience, is a way to fish in a lot of ponds at once.
That’s close to what we call campaign composition at INFLUENCE: no single creator is a sure thing, but a portfolio of many creators across different audiences tends to give a much more predictable total result.
| One big creator | Many mid-size creators |
|---|---|
| One audience | Dozens of different audiences |
| One shot at a good result | Many shots, with results that average out |
| Lots of risk if it flops | Less risk from any single video |
| Easy to manage | Lots of contracts, briefs and payments |
The catch is the last row in that table: many creators means a lot of work. INFLUENCE takes on that work, picking, contracting, briefing and paying every creator in the portfolio, and keeps the whole campaign within the max CPM and budget cap you set.
How did the Raid sponsorship become a meme?
Repetition, plus creators who were allowed to have fun with it. When the same sponsor turns up across so many channels, viewers notice. “This video is sponsored by Raid: Shadow Legends” became something people expected, then joked about, then quoted back at creators.
Many creators leaned into it. They teased the sponsor, made skits about it or acknowledged that everyone knew it was coming. And because the jokes were usually affectionate, the brand got even more attention, including in videos it never paid for.
What made it work:
Frequency. You can only become a meme if people see you over and over.
Creator freedom. Self-aware, joking reads felt native to each channel instead of like an interruption.
A clear call to action. Under the jokes, viewers almost always got a link and a starter bonus to try the game.
Letting creators joke about you takes trust, and a brief that sets clear limits without killing the fun. INFLUENCE writes each creator a brief in their own voice, with your must-haves and disclosure built in, and you approve every draft before it goes live.
Is “becoming a meme” good for your brand?
It depends on what you’re selling and how much you’re spending. For Raid, fame was the point. For most games, being a punchline has real downsides.
| Upside | Downside |
|---|---|
| Massive awareness, including free coverage | The brand can become a joke rather than a game people respect |
| People remember the name | Some viewers skip the sponsor segment by reflex |
| Creators make the sponsorship entertaining | Ad fatigue: the 50th read lands softer than the first |
| Works for games built on huge volumes of installs | Hard to copy without a very big budget |
The bigger lesson isn’t “become a meme.” It’s that creator reads work better when they sound like the creator, not like your ad copy. Raid’s most memorable integrations were the ones creators made their own.
There’s also a cost question. Raid’s effective CPM in BuzzGuru’s data was about $19.55. That’s a premium price for attention, more than U.S. Meta ad benchmarks in early 2026, which averaged roughly $9 to $14 for reach campaigns. (Affect Group) It made sense for a game that earns a lot from each paying player. It might not for yours.
Working out whether a CPM makes sense for your game is easier when every creator is priced the same way. INFLUENCE prices on delivered views, so you can compare what you’re paying per 1,000 views with your other channels. Try our gaming creator CPM calculator to sanity-check your own numbers.
What should you copy from Raid, and what should you skip?
Copy the structure, skip the saturation.
Worth copying:
Go broad. Many creators across different audiences, not one big name.
Look beyond gaming channels. Raid’s reads on history, science and comedy channels reached people who’d never see a gaming ad.
Give a reason to act now. A starter bonus or reward code turns curiosity into an install.
Let creators be themselves. Self-aware, funny reads beat scripted ones.
Worth skipping:
Saturating to the point of parody, unless you have the budget and the business model for it.
One-off deals only. Raid’s data shows mostly single videos. For many games, bringing back creators who performed well is a better use of money.
Short reads with no gameplay. A 60-second talking-head read is cheap to make, but showing the game usually sells it better.
Rebooking your best creators and testing new ones each wave is how a broad campaign gets better over time. INFLUENCE keeps track of how each creator’s videos performed and builds the next wave around what worked, so you’re not starting from scratch each time. For more on mobile games specifically, see influencer marketing for mobile games.
Raid: Shadow Legends turned creator sponsorships into something close to a media buy: many channels, consistent spending and a clear call to action. The meme was a side effect. You probably don’t want to become a punchline, but the structure underneath, a broad portfolio of creators priced and managed like media, is worth copying. That’s exactly the kind of campaign INFLUENCE was built to run.
Set up the campaign. Approve the creators and content. INFLUENCE handles the rest.
FAQs
Why does every YouTuber get sponsored by Raid: Shadow Legends?
Plarium spread its marketing across a very large number of creators, mostly with one video each, to reach as many different audiences as possible. BuzzGuru tracked about 5,330 Raid mentions on YouTube in six months of 2021, and about 82% of them were sponsored.
How much does Raid: Shadow Legends pay YouTubers?
BuzzGuru’s data for the second half of 2021 put the average at about $4,190 per sponsored video, and about $11,800 for U.S. creators. Actual deals vary a lot with channel size.
How much did Raid: Shadow Legends spend on marketing?
Public numbers are limited. BuzzGuru estimated Plarium spent about $8.66 million on YouTube creators for Raid in just six months of 2021, which was 94% of the game’s influencer budget in that period.
Do Raid: Shadow Legends sponsorships work?
They clearly bought a huge amount of attention: about 443 million views in six months, at an estimated CPM of about $19.55. Whether that paid off depends on how many players stuck around and spent, which Plarium doesn’t share publicly.
Why is Raid: Shadow Legends a meme?
Because its sponsorship appeared on so many YouTube channels that viewers started expecting it, and creators began joking about it in their videos. The jokes spread the name even further.
Related guides
Twitch Sponsorship vs YouTube vs TikTok: Where Should Game Publishers Spend?
GTA 6 Marketing Strategy: What the Trailer Rollout Teaches Publishers About Creator Buzz
Influencer Marketing vs Paid Ads: Which Is Better for Your Business?
Sources
Game World Observer, Plarium spent $8.66 million on YouTube ads for RAID: Shadow Legends over last six months (BuzzGuru data) (2021)
Affect Group, Meta Ads CPM in the United States: Benchmarks for Facebook and Instagram (2026)